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Nvidia’s beastly GeForce GTX 1080 and GTX 1070: The 10 key things you need to know - chapinblith1988

Nvidia's long-snouted-awaited GeForce GTX 1080 is real and it's spectacular—at least on paper. If you missed Friday dark's big reveal, hither are the 10 things you demand to know about Nvidia's ferocious, cutting-edge GeForce GTX 1080 and the just-as-impressive GeForce GTX 1070.

1) Ludicrous speed

The most important thing to have it off: This thing is fast. Ridonkulously fast. "Faster than dual GeForce GTX 980s in SLI" fast, which handily beats Nvidia's flagship Titan X, the most potent single-GPU graphics card always discharged. During a demo, the new Sentence topped impermissible at roughly 200 frames per second at 1080p resolution with wholly the graphics settings cranked. As I said in my initial insurance coverage: Het damn.

2) Ridiculous speed redux

screen shot 2016 05 07 at 6.35.12 pm GeForce.com

Nvidia-supplied performance comparison of the GTX 1080 vs the GTX 980. Click to dilate.

Remember how I said the Behemoth X is the most potent azygous GPU ever released? That high-water mark is the new mid-vagabon for Nvidia's Pascal GPU architecture. The step-downwardly GeForce GTX 1070 outpunches the Giant X likewise, according to Nvidia—though it never said exactly what was being compared.

3) Black deceptio

The secret sauce behind those jaw-falling performance gains lies in the adoption of single cutting-edge technologies, all of a sudden. After existence stuck on the 28 nanometer transistor manufacturing process for four long old age, Nvidia is building its Pascal GPUs on the 16nm work—a two-multiplication technological leap. What's Thomas More, the chips comprehend advanced FinFET technology, as well as 8GB of an reinforced form of memory dubbed GDDR5X that allows for whopping 10Gbps speeds. No more, that's not Eastern Samoa impervious as the cutting-edge high-bandwidth computer storage base in AMD's Fury graphics cards, but HBM is currently limited to 4GB capacities and GDDR5X is still spate speedier than the GTX 980's 7Gbps memory.

You can find the riddled set of announced GTX 1080 tech spectacles on Nvidia's website if you're interested.

4) Power efficiency

geforcegtx1080 0393

The move to a 16nm process gives Nvidia's newest GPU an insane jump in performance and efficiency.

Beyond sanctioning eye-watering functioning, those technical leaps have helped the Pascal architecture get ahead Nvidia's about energy-streamlined GPU yet: Nvidia says the GTX 1080 boasts three times the efficiency of the Maxwell GPU-supported Titan X. All the same despite offer to a greater extent carrying out than three-fold GTX 980s, the GTX 1080 only demands 180W of mightiness over a single 8-pin power connector. That seems like IT shouldn't be possible—powering a pair of GTX 980s demands the use of four 6-pin power connections, by compare.

5) Overclocks like a beast

Only the there's still plenty of overclocking clearance for mass who deprivation MOAR POWER hiding behind that modest power draw. While the GTX 1080 offers clock speeds hundreds of megahertz higher than the GTX 980 extinct of the box—with a liquid ecstasy boost clock of 1733MHz—Nvidia showed a Paragon show running on a GTX 1080 overclocked to a blistering 2114MHz. And it was melody-cooled, and stillness running at a comparatively chilly 67 degrees Celsius.

6) Simultaneous multi-presentation

Nvidia's loading up the GTX 1080 with approximately unaccustomed computer software tricks, excessively. Simultaneous multi-display improves how games look on multiple displays or VR headsets, exploitation technological tricks to prevent the overrefinement that by nature occurs when you're projecting an image onto multiple displays tilted at slightly different angles. (Look upon a aboveboard lineage drawn on a sheet of paper, then how it appears when you flexure that paper instead—angled, rather than straight.)

nvidia simultaneous multi projection Brad Chacos

Obduction's simultaneous multi-reveal demo.

Another unmatchable of SMP's tricks can pressurise traditional one-monitor gaming, too. In a nod to the way VR headsets render scenes, SMP renders the edges of a fit at lower pixel closure, since IT'll get whol crooked and scrunched together through a VR headset's lenses anyway. Since the GPU's rendering utmost fewer pixels, you see a gigantic frames-per-second performance boost. You can motionless use that engineering on a single monitor and see similar performance gains, and with less optic degradation than you'd expect. I played a demo of Cyan Worlds' Obduction (at 4K resolution) that let you toggle SMP on and off; in a scene where frame rates hovered around 42fps, sanctioning SMP jacked information technology up to the monitor's 60fps maximum, and you couldn't see any blurring operating theatre artifacts around the edges of the screen unless you were permanent still in-game and real look for it. The developers said that sanctioning SMP can provide a 30 per centum or higher frame rate boost in the gamey, contingent on the aspect.

Exciting stuff, all assembled on the shoulders of Nvidia's multi-resolution blending.

7) Ansel

nvidia ansel Brad Chacos

A scene fromThe Witness captured in Nvidia's Ansel.

Nvidia's looking to bring more art to screenshots with Ansel, an in-pun 3D camera utility that lets you capture screenshots and then fudge many filters, luminousness levels, and other options to create the gambling masterpiece of your dreams. You can even use a free camera mode in Ansel to go places you normally wouldn't be able to travel in-game, and at crazy high resolutions—up to 61440×34560, even if the lame doesn't support information technology. You rear even take 360-arcdegree "bubble" pictures that you bathroom past check out on your HTC Vive or Google Cardboard headset.

Awing stuff, if it takes off, since developers need to explicitly enable bear out for Ansel. Existing games like Witcher 3 and The Part—both of which already featured Nvidia GameWorks tools—are slated to get Ansel support, though, as does Teal's Obduction.

8) Tweaked design

Nvidia's "Founders Edition" cards—previously illustrious every bit reference cards—sport a young aesthetic that largely mimes the look of the GTX 900-series reference cards, down to the aluminium exterior and transparent front instrument panel, but with a more aggressively angular design that brings tessellation triangles to mind.

Further  indication: Nvidia's Founders Edition graphics card game explained

The GTX 1080 and GTX 1070 Founders Edition cards bequeath be sold directly from Nvidia…

screen shot 2016 05 07 at 6.39.09 pm

9) Price and launch escort

…for slightly more than you power think. While "reference add-in" previously meant entry-even out (despite the stunning build quality of Nvidia's reference boards), the GTX 1080 Founders Edition will cost $700 when it launches on May 27, compared to an MSRP starting Mary Leontyne Pric of $600 for the GTX 1080. The GTX 1070 will cost $450 for an Nvidia Founders Edition when it launches June 10th, or just $380 at its suggested protrusive price—and yes, that's despite outpunching a Titan X.

10) What's AMD ahead to?

Finally, the most historic thing to keep in mind with the GeForce GTX 1080 is that we haven't seen inside information about Radeon graphics card game based around AMD's new Polar star GPU yet, which is also moving to a smaller (14nm) manufacturing process bolstered by FinFET. Early demos with low-business leader Polaris GPUs suggest AMD's seeing a major efficiency bump from the changeover too, though Team Red's yet to bait anything with the unfair firepower of the GTX 1080 and 1070. It's going to be an exciting couple of months for gamers.

Source: https://www.pcworld.com/article/414768/nvidias-beastly-geforce-gtx-1080-and-gtx-1070-the-10-key-things-you-need-to-know.html

Posted by: chapinblith1988.blogspot.com

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